ABOUT THE GAME

This game is made for the 1-Bit Jamhttps://itch.io/jam/1-bit-jam-n2

I started pretty late so had to work nonstop for almost three days and only got the basics of the game. The code is really messy and not optimized. I'm pretty tired to work on the sound effects for now. Yes, it might be buggy, it will be buggy.

I used up so much time in creating a procedurally generated map and this is the first time I tried to code something like that, the results was fun and fulfilling to see though.

When I was using particles2d for the ships' trail, they overlap and created another color, so as an alternative I experimented with line2d to create the trails and it went well.

If this game gets many good reviews, I'll consider creating a full game out of this.

CONTROLS

KEYSACTION
W / S / A / DMovement
Shift / SpacebarSpeed Boost
CStabilize Steering/Rotation
Left Mouse ButtonShoot
MouseCrosshair Movement / Targeting

A and D puts the player's ship in constant rotation/steering. C Stops the ship's rotation/steering and stabilizes it to 0.

You can manually shoot, though when the crosshair is near enough to enemies, autoshoot is activated.

To generate a new map, just REFRESH the page

BTW, THE ENEMIES ARE NOT SPERMS!


If you'd like to see the map generation in action: Procedural Map Generation for 1-Bit Ship

Comments

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A Good Game but it is difficult to control

Yeah, I really expected that the left and right steering will prove to be difficult because it's a different kind of control than most racing games

Also enemies tend to spawn right in front of the player which I couldn't fix in time